

Use a VPN to find the best server for the game and get around ISP throttling. In any case, it probably doesn't matter as a console game is going to process input at 120FPS at best. You can fix Fortnite lag with a few simple troubleshooting steps. But, you may get jitter or OS issues in return. Since a one-second delay is enough to make you vulnerable, you don’t want to keep experiencing such a problem. I'm not sure about the rest of your findings, except that Sync at Off and Response Rate at 1000Hz will minimise lag from XIM APEX by passing through raw mouse sensor data at the fastest possible rate. That's not to say your conclusion is wrong, but how you got there doesn't seem right.ĭisabling capture on Xbox is a solid recommendation to reduce system load, which may or may not affect input lag (I doubt this can be measured). Step 2: Go to Library, locate Fortnite, click on the three dots and choose Verify. You have to take video analysis off the table as it's horribly inaccurate, unless it's capable of 1000+FPS. Step 1: If you play Fortnite via the Epic Games launcher, open it. 120FPS is nowhere near accurate enough - any value under 8.33ms is pure guesswork. I'd be wary of stating that Sync causes delay when your tools can't measure at the stated values. I'm not trying to poo-poo your findings, but there's some gaping holes in the scientific method. Most screens have around 14ms of Input Lag, the fastest are 8 or 9ms. Also, Refresh Rate is not the same thing as Input Lag. There's no way your screen has only 1ms of lag as there are no 1000Hz displays. Video recording and playback needs to be 1000FPS to get close to accurate results and still won't be as accurate as directly recording the USB polling data.Īlso, don't mistake Input or Display Lag with GTG Response Time. It's not possible to measure values of less than 8.33ms at 120FPS (the length of one frame), or 16.66 ms values at 60FPS, so I don't see how you're coming up with 2ms values.
Remove input delay fortnite download#
My simple script looks like this: Code: Select all - Expand View - Download - Toggle Line numbers. You're making assumptions by using video rather than USB packet analysis. I want to remove this 1 sec delay if its possible. Xbox's 125Hz value comes from the controller responding to every second ping, but the port sends it at 4ms by default, and 1ms with XIM APEX set to 1000Hz. Again, these values are measured using USB packet analysis.

The default polling rate of Xbox console USB ports is 250Hz, not 125Hz. That's not necessarily a good thing as it can cause issues such as garbled audio and dropped frames, hence why Response Rate is customisable.
Remove input delay fortnite series#
The console can be forced to respond at 1ms, including Xbox One and Series X. OBsIV uses a USB packet analyser and can demonstrate that XIM APEX polls at 1ms with the console.
